/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  							 script_context.h

	$Header: /heroes4/script_context.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( SCRIPT_CONTEXT_H_INCLUDED )
#define SCRIPT_CONTEXT_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

enum t_script_context
{
	k_script_context_hero,
	k_script_context_hero_in_combat,
	k_script_context_town,
	k_script_context_town_in_combat,
	k_script_context_town_with_visitor,
	k_script_context_placed_event,
	k_script_context_global,
	k_script_context_seers_hut,
	k_script_context_quest_guard,
	k_script_context_quest_gate,
	k_script_context_army,
	k_script_context_army_in_combat,
	k_script_context_ownable,
	k_script_context_garrison,
	k_script_context_garrison_in_combat,
	k_script_context_garrison_with_visitor,

	k_script_context_count,
};

#endif // !defined( SCRIPT_CONTEXT_H_INCLUDED )
